GzTG Scotland Unit Upgrades Cosssacks 3
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UNIT UPGRADE COST
17th CENTURY BARRACKS
Requires Buildings: Blacksmith
Infantryman Armed With A Long Pike
LEVEL I
Conduct a Fencing Drill (Cold Steel Weapon Attack +1)
Conduct a Physical Training (Defence +1)
LEVEL II
Conduct a Fencing Drill (Cold Steel Weapon Attack +2)
Conduct a Physical Training (Defence +2)
LEVEL III
Conduct a Fencing Drill (Cold Steel Weapon Attack +3)
Conduct a Physical Training (Defence +3)
LEVEL IV
Conduct a Fencing Drill (Cold Steel Weapon Attack +1)
Conduct a Physical Training (Defence +1)
LEVEL V
Conduct a Fencing Drill (Cold Steel Weapon Attack +2)
Conduct a Physical Training (Defence +2)
LEVEL VI
Conduct a Fencing Drill (Cold Steel Weapon Attack +3)
Conduct a Physical Training (Defence +3)
LEVEL VII
Requires Buildings: Blacksmith
Infantryman Armed With A Musket
Hits Targets At A Range
Does Not Fire When An Enemy Is Up Close
Very Slow Production Speed
Range
LEVEL I
Conduct a Firing Practice (Fire Power +1)
Conduct a Physical Training (Defence +1)
LEVEL II
Conduct a Firing Practice (Fire Power +1)
Conduct a Physical Training (Defence +1)
LEVEL III
Conduct a Firing Practice (Fire Power +2)
Conduct a Physical Training (Defence +2)
LEVEL IV
Conduct a Physical Training (Defence +2)
LEVEL V
Conduct a Physical Training (Defence +1)
LEVEL VI
Conduct a Physical Training (Defence +2)
LEVEL VII
Research Granular Gunpowder (Fire Power +10%) Academy
Fire Power
Research New Sulphur Purification Methods (Fire Power +15%) Academy
Fire Power
Research New Nitre Purification Methods (Fire Power +25%) Academy
Fire Power
Improve Firearms: Rifled Barrel (Fire Power +10%) Academy
Fire Power
Design Wheellock (Rate Of Fire +30%) Academy
Design Paper Cartridge And Iron Ramrod (Rate Of Fire +30%) Academy
Reload
Requires Buildings: Academy
Needed To Form XVII Century Infantry Combat Formation
Can't Fight
Long Range Of Vision
LEVEL I
Conduct Rehearsals (Defence +10)
LEVEL II
Requires Buildings: Academy
Commands Infantry Combat Formation
Requires Gold For Upkeep
LEVEL I
Conduct a Fencing Drill (Cold Steel Weapon Attack +30)
Conduct a Physical Training (Defence +10)
LEVEL II
STABLE
Requires Buildings: Blacksmith
Light Horseman Armed With A Saber
Effective For Diversionary Raids
Fast Building Time, High Movement Speed
Ineffective Against Infantry In Combat Formations, Or Heavy Cavalry
Forge Harnesses For Horses (Mounted Units Recruitment Speed -33%) Blacksmith
LEVEL I
Conduct a Fencing Drill (Cold Steel Weapon Attack +1)
Conduct a Riding Drill (Defence +1)
LEVEL II
Conduct a Fencing Drill (Cold Steel Weapon Attack +1)
Conduct a Riding Drill (Defence +2)
LEVEL III
Conduct a Fencing Drill (Cold Steel Weapon Attack +2)
Conduct a Riding Drill (Defence +2)
LEVEL IV
Conduct a Fencing Drill (Cold Steel Weapon Attack +3)
Conduct a Riding Drill (Defence +2)
LEVEL V
Conduct a Fencing Drill (Cold Steel Weapon Attack +3)
Conduct a Riding Drill (Defence +2)
LEVEL VI
Conduct a Fencing Drill (Cold Steel Weapon Attack +3)
Conduct a Riding Drill (Defence +1)
LEVEL VII
Forge New Type of Broadswords And Sabres (Cavalry And Sword Clansman Attack +5) Blacksmith
Sword Attack
Requires Buildings: Blacksmith
Light Horsemen Armed With A Lance
Effective Against Infantry
Fast Building Time
Low Production Cost
Forge Harnesses For Horses (Mounted Units Recruitment Speed -33%) Blacksmith
LEVEL I
Conduct a Fencing Drill (Cold Steel Weapon Attack +1)
Conduct a Riding Drill (Defence +1)
LEVEL II
Conduct a Fencing Drill (Cold Steel Weapon Attack +1)
Conduct a Riding Drill (Defence +1)
LEVEL III
Conduct a Fencing Drill (Cold Steel Weapon Attack +2)
Conduct a Riding Drill (Defence +2)
LEVEL IV
Conduct a Fencing Drill (Cold Steel Weapon Attack +1)
Conduct a Riding Drill (Defence +3)
LEVEL V
Conduct a Fencing Drill (Cold Steel Weapon Attack +3)
Conduct a Riding Drill (Defence +3)
LEVEL VI
Conduct a Fencing Drill (Cold Steel Weapon Attack +3)
Conduct a Riding Drill (Defence +2)
LEVEL VII
Forge New Type of Broadswords And Sabres (Cavalry And Sword Clansman Attack +5) Blacksmith
Pike Attack
CASTLE
Requires Buildings: Blacksmith
Infantry Armed With A Sword
High Attack Values
LEVEL I
Conduct a Fencing Drill (Cold Steel Weapon Attack +2)
Conduct a Physical Training (Defence +1)
LEVEL II
Conduct a Fencing Drill (Cold Steel Weapon Attack +3)
Conduct a Physical Training (Defence +2)
LEVEL III
Conduct a Fencing Drill (Cold Steel Weapon Attack +4)
Conduct a Physical Training (Defence +2)
LEVEL IV
Conduct a Fencing Drill (Cold Steel Weapon Attack +5)
Conduct a Physical Training (Defence +2)
LEVEL V
Conduct a Fencing Drill (Cold Steel Weapon Attack +6)
Conduct a Physical Training (Defence +3)
LEVEL VI
Conduct a Fencing Drill (Cold Steel Weapon Attack +10)
Conduct a Physical Training (Defence +5)
LEVEL VII
Forge New Type of Broadswords And Sabres (Cavalry And Sword Clansman Attack +5) Blacksmith
Sword Attack
Requires Buildings: Blacksmith
Armed With Bow And Arrows
Effective Only When Combined With Infantry
Does Not Fire An Enemy Is Up Close
Fire Flaming Arrows At Buildings, Fortification And Ships
LEVEL I
Conduct a Firing Practice (Fire Power +2)
Conduct a Physical Training (Defence +1)
LEVEL II
Conduct a Firing Practice (Fire Power+3)
Conduct a Physical Training (Defence +2)
LEVEL III
Conduct a Firing Practice (Fire Power +4)
Conduct a Physical Training (Defence +3)
LEVEL IV
Conduct a Firing Practice (Fire Power +2)
Conduct a Physical Training (Defence +3)
LEVEL V
Conduct a Firing Practice (Fire Power +4)
Conduct a Physical Training (Defence +2)
LEVEL VI
Conduct A Firing Practice (Fire Power +5)
Conduct a Physical Training (Defence +1)
LEVEL VII
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