GzTG Russia Unit Upgrades Cosssacks 3
GZTECHGEAR.COM > GAMERZ GUIDES > C3 > GzTG RUSSIA UNIT UPGRADES COSSACKS 3
UNIT UPGRADE COST
17th CENTURY BARRACKS
Requires Buildings: Blacksmith
Infantryman Armed With A Long Pike
Wear Armor Protecting From Bullets And Shrapnel
The Most Effective Pikeman Of XVII Century
SPEARMAN
LEVEL I
Conduct a Fencing Drill (Cold Steel Weapon Attack +1)
Conduct a Physical Training (Defence +1)
LEVEL II
Conduct a Fencing Drill (Cold Steel Weapon Attack +2)
Conduct a Physical Training (Defence +1)
LEVEL III
Conduct a Fencing Drill (Cold Steel Weapon Attack +2)
Conduct a Physical Training (Defence +2)
LEVEL IV
Conduct a Fencing Drill (Cold Steel Weapon Attack +2)
Conduct a Physical Training (Defence +1)
LEVEL V
Conduct a Fencing Drill (Cold Steel Weapon Attack +2)
Conduct a Physical Training (Defence +1)
LEVEL VI
Conduct a Fencing Drill (Cold Steel Weapon Attack +2)
Conduct a Physical Training (Defence +2)
LEVEL VII
Forge New Cuirasses (Armored Soldiers Defence +2) Blacksmith
Defence
Research Improved Steel Grades For Cuirasses (Armored Soldiers Defence +2) Academy
Defence
Requires Buildings: Blacksmith
Armed With A Musket
Hits Targets A Range
Effective Only When Combined With Infantry
Does Not Fire When An Enemy Is Up Close
High Attack Values
Very Slow Production Time
STRELETS
Range
LEVEL I
Conduct a Firing Practice (Fire Power +1)
Conduct a Physical Training (Defence +3)
LEVEL II
Conduct a Firing Practice (Fire Power +1)
Conduct a Physical Training (Defence +3)
LEVEL III
Conduct a Firing Practice (Fire Power +2)
Conduct a Physical Training (Defence +2)
LEVEL IV
Conduct a Physical Training (Defence +2)
LEVEL V
Conduct a Physical Training (Defence +1)
LEVEL VI
Conduct a Physical Training (Defence +1)
LEVEL VII
Research Granular Gunpowder (Fire Power +10%) Academy
Fire Power
Research New Sulphur Purification Methods (Fire Power +15%) Academy
Fire Power
Research New Nitre Purification Methods (Fire Power +25%) Academy
Fire Power
Improve Firearms: Rifled Barrel (Fire Power +10%) Academy
Fire Power
Design Wheellock (Rate Of Fire +30%) Academy
Design Paper Cartridge And Iron Ramrod (Rate Of Fire +30%) Academy
Reload
Requires Buildings: Academy
Needed To Form XVII Century Infantry Combat Formation
Can't Fight
Long Range Of Vision
DRUMMER 17TH CENTURY
LEVEL I
Conduct Rehearsals (Defence +10)
LEVEL II
Requires Buildings: Academy
Commands XVII Century Infantry Combat Formation
Very High Attack And Defense Values
Requires Gold For Upkeep
COMMANDER
LEVEL I
Conduct a Fencing Drill (Cold Steel Weapon Attack +30)
Conduct a Physical Training (Defence +10)
LEVEL II
Forge New Cuirasses (Armored Soldiers Defence +2) Blacksmith
Defence
Research Improved Steel Grades For Cuirasses (Armored Soldiers Defence +2) Academy
Defence
STABLE
Requires Buildings: Blacksmith
Heavy Horseman Armed With A Mace
Wear Armor Protecting From Bullets And Shrapnel
Effective Against Both Infantry And Light Cavalry
High Attack And Defense Values
High Cost, Very Slow Building Time
Forge Harnesses For Horses (Mounted Units Recruitment Speed -33%) Blacksmith
LEVEL I
Conduct a Fencing Drill (Cold Steel Weapon Attack +1)
Conduct a Riding Drill (Defence +1)
LEVEL II
Conduct a Fencing Drill (Cold Steel Weapon Attack +1)
Conduct a Riding Drill (Defence +1)
LEVEL III
Conduct a Fencing Drill (Cold Steel Weapon Attack +2)
Conduct a Riding Drill (Defence +1)
LEVEL IV
Conduct a Fencing Drill (Cold Steel Weapon Attack +2)
Conduct a Riding Drill (Defence +1)
LEVEL V
Conduct a Fencing Drill (Cold Steel Weapon Attack +3)
Conduct a Riding Drill (Defence +2)
LEVEL VI
Conduct a Fencing Drill (Cold Steel Weapon Attack +3)
Conduct a Riding Drill (Defence +2)
LEVEL VII
Forge New Type of Broadswords And Sabres (Cavalry And Sword Clansman Attack +5) Blacksmith
Pike Attack
Forge New Cuirasses (Armored Soldiers Defence +2) Blacksmith
Defence
Research Improved Steel Grades For Cuirasses (Armored Soldiers Defence +2) Academy
Defence
Light Horsemen Armed With A Spear
Effective Against Infantry
Low Cost, Fast Building Time
Forge Harnesses For Horses (Mounted Units Recruitment Speed -33%) Blacksmith
LEVEL I
Conduct a Fencing Drill (Cold Steel Weapon Attack +1)
Conduct a Riding Drill (Defence +1)
LEVEL II
Conduct a Fencing Drill (Cold Steel Weapon Attack +1)
Conduct a Riding Drill (Defence +1)
LEVEL III
Conduct a Fencing Drill (Cold Steel Weapon Attack +2)
Conduct a Riding Drill (Defence +1)
LEVEL IV
Conduct a Fencing Drill (Cold Steel Weapon Attack +2)
Conduct a Riding Drill (Defence +1)
LEVEL V
Conduct a Fencing Drill (Cold Steel Weapon Attack +3)
Conduct a Riding Drill (Defence +2)
LEVEL VI
Conduct a Fencing Drill (Cold Steel Weapon Attack +3)
Conduct a Riding Drill (Defence +2)
LEVEL VII
Forge New Type of Broadswords And Sabres (Cavalry And Sword Clansman Attack +5) Blacksmith
Pike Attack
Requires Upgrades: Progress To The 18TH Century
Heavy Horseman Armed With A Broadsword
Wear Armor Protecting From Bullets And Shrapnel
Effective Against Both Infantry And Cavalry
High Attack And Defense Values
Slow Building Speed
High Production Cost
Forge Harnesses For Horses (Mounted Units Recruitment Speed -33%) Blacksmith
LEVEL I
Conduct a Fencing Drill (Cold Steel Weapon Attack +1)
Conduct a Riding Drill (Defence +2)
LEVEL II
Conduct a Fencing Drill (Cold Steel Weapon Attack +1)
Conduct a Riding Drill (Defence +3)
LEVEL III
Conduct a Fencing Drill (Cold Steel Weapon Attack +1)
Conduct a Riding Drill (Defence +3)
LEVEL IV
Conduct a Fencing Drill (Cold Steel Weapon Attack+2)
Conduct a Riding Drill (Defence +2)
LEVEL V
Conduct a Fencing Drill (Cold Steel Weapon Attack+2)
Conduct a Riding Drill (Defence +1)
LEVEL VI
Conduct a FencingDrill (Cold Steel Weapon Attack+3)
Conduct a Riding Drill (Defence +1)
LEVEL VII
Forge New Type of Broadswords And Sabres (Cavalry And Sword Clansman Attack +5) Blacksmith
Pike Attack
Forge New Cuirasses (Armored Soldiers Defence +2) Blacksmith
Defence
Research Improved Steel Grades For Cuirasses (Armored Soldiers Defence +2) Academy
Defence
Requires Upgrades: Progress To The 18TH Century
Light Horseman Armed With A Saber
Effective For Diversionary Raids
Fast Building Time, High Movement Speed
Ineffective Against Cuirassiers
Forge Harnesses For Horses (Mounted Units Recruitment Speed -33%) Blacksmith
LEVEL I
Conduct a Fencing Drill (Cold Steel Weapon Attack +1)
Conduct a Riding Drill (Defence +1)
LEVEL II
Conduct a Fencing Drill (Cold Steel Weapon Attack +2)
Conduct a Riding Drill (Defence +1)
LEVEL III
Conduct a Fencing Drill (Cold Steel Weapon Attack +3)
Conduct a Riding Drill (Defence +1)
LEVEL IV
Conduct a Fencing Drill (Cold Steel Weapon Attack+4)
Conduct a Riding Drill (Defence +2)
LEVEL V
Conduct a Fencing Drill (Cold Steel Weapon Attack+1)
Conduct a Riding Drill (Defence +2)
LEVEL VI
Conduct a Fencing Drill (Cold Steel Weapon Attack+1)
Conduct a Riding Drill (Defence +3)
LEVEL VII
Forge New Type of Broadswords And Sabres (Cavalry And Sword Clansman Attack +5) Blacksmith
Sword Attack
Requires Upgrades: Progress To The 18TH Century
Horseman Armed With A Musket
Hits Targets At A Range
Does Not Fire When An Enemy Is Up Close
High Attack Values
Low Rate Of Fire, Very Slow Production Time
Range
Forge Harnesses For Horses (Mounted Units Recruitment Speed -33%) Blacksmith
LEVEL I
Conduct a Firing Practice (Fire Power +2)
Conduct a Riding Drill (Defence +1)
LEVEL II
Conduct a Fire Practice (Fire Power +2)
Conduct a Riding Drill (Defence +1)
LEVEL III
Conduct a Fire Practice (Fire Power +4)
Conduct a Riding Drill (Defence +2)
LEVEL IV
Conduct a Firing Practice (Fire Power+2)
Conduct a Riding Drill (Defence +1)
LEVEL V
Conduct a Firing Practice (Fire Power+2)
Conduct a Riding Drill (Defence +2)
LEVEL VI
Conduct a Firing Practice (Fire Power+4)
Conduct a Riding Drill (Defence +3)
LEVEL VII
Research Granular Gunpowder (Fire Power +10%) Academy
Fire Power
Research New Sulphur Purification Methods (Fire Power +15%) Academy
Fire Power
Research New Nitre Purification Methods (Fire Power +25%) Academy
Fire Power
Improve Firearms: Rifled Barrel (Fire Power +10%) Academy
Fire Power
Design Wheellock (Rate Of Fire +30%) Academy
Design Paper Cartridge And Iron Ramrod (Rate Of Fire +30%) Academy
Reload
BARRACKS 18th CENTURY
Infantry Armed With A Long Pike
Effective Against Both Infantry And Cavalry
Average Attack Values
Very Fast Production Speed
LEVEL I
Conduct a Fencing Drill (Cold Steel Weapon Attack +2)
Conduct a Physical Training (Defence +1)
LEVEL II
Conduct a Fencing Drill (Cold Steel Weapon Attack +2)
Conduct a Physical Training (Defence +3)
LEVEL III
Conduct a Fencing Drill (Cold Steel Weapon Attack +2)
Conduct a Physical Training (Defence +2)
LEVEL IV
Conduct a Fencing Drill (Cold Steel Weapon Attack +2)
Conduct a Physical Training (Defence +3)
LEVEL V
Conduct a Fencing Drill (Cold Steel Weapon Attack +2)
Conduct a Physical Training (Defence +2)
LEVEL VI
Conduct a Fencing Drill (Cold Steel Weapon Attack +2)
Conduct a Physical Training (Defence +3)
LEVEL VII
Requires Buildings: Blacksmith
Infantryman Armed With A Musket And A Bayonet
Hits Targets At A Range And In Melee
Low Cost An Upgrade In The Academy
Effective In Melee
Range
LEVEL I
Conduct a Fencing Drill (Cold Steel Weapon +1)
Conduct a Physical Training (Defence +1)
LEVEL II
Conduct a Fencing Drill (Cold Steel Weapon Attack+1)
Conduct a Physical Training (Defence +2)
LEVEL III
Conduct a Fencing Drill (Cold Steel Weapon Attack +2)
Conduct a Physical Training (Defence +2)
LEVEL IV
Conduct a Fencing Drill (Cold Steel Weapon Attack +2)
Conduct a Physical Training (Defence +1)
LEVEL V
Conduct a Fencing Drill (Cold Steel Weapon Attack +3)
Conduct a Physical Training (Defence +2)
LEVEL VI
Conduct a Fencing Drill (Cold Steel Weapon Attack +3)
Conduct a Physical Training (Defence +2)
LEVEL VII
Design Flintlock (Musket Cost -50%) Academy
Musket Cost
Forge Bayonets And Broadswords For Infantry (18c Musketeer/Grenadier Melee Attack +5) BlackSmith
Pike Attack
Research Granular Gunpowder (Fire Power +10%) Academy
Fire Power
Research New Sulphur Purification Methods (Fire Power +15%) Academy
Fire Power
Research New Nitre Purification Methods (Fire Power +25%) Academy
Fire Power
Improve Firearms: Rifled Barrel (Fire Power +10%) Academy
Fire Power
Design Wheellock (Rate Of Fire +30%) Academy
Design Paper Cartridge And Iron Ramrod (Rate Of Fire +30%) Academy
Reload
Design Bayonet: Bayonet With a Tube (Cold Steel Weapon+5) Academy
Pike Attack
Research New Steel Grades (18c Musketeer/Grenadier Melee Attack Efficiency +25%) Academy
Pike Attack
Requires Buildings: Blacksmith
Elite Infantryman
Infantryman Armed With A Musket, A Bayonet And Grenades
Hits Targets At A Range
Effective In Square Combat Formation
Capable Of Destroying Enemy Buildings And Fortifications With Grenades
Range
LEVEL I
Conduct a Fencing Drill (Cold Steel Weapon +2)
Conduct a Physical Training (Defence +1)
LEVEL II
Conduct a Fencing Drill (Cold Steel Weapon Attack+3)
Conduct a Physical Training (Defence +2)
LEVEL III
Conduct a Fencing Drill (Cold Steel Weapon Attack +4)
Conduct a Physical Training (Defence +3)
LEVEL IV
Conduct a Fencing Drill (Cold Steel Weapon Attack +5)
Conduct a Physical Training (Defence +1)
LEVEL V
Conduct a Fencing Drill (Cold Steel Weapon Attack +6)
Conduct a Physical Training (Defence +2)
LEVEL VI
Supply With New Grenades (Fragmentation Grenade Efficiency +1500)
Conduct a Physical Training (Defence +3)
LEVEL VII
Design Flintlock (Musket Cost -50%) Academy
Musket Cost
Forge Bayonets And Broadswords For Infantry (18c Musketeer/Grenadier Melee Attack +5) BlackSmith
Pike Attack
Research Granular Gunpowder (Fire Power +10%) Academy
Fire Power
Research New Sulphur Purification Methods (Fire Power +15%) Academy
Fire Power
Research New Nitre Purification Methods (Fire Power +25%) Academy
Fire Power
Improve Firearms: Rifled Barrel (Fire Power +10%) Academy
Fire Power
Design Wheellock (Rate Of Fire +30%) Academy
Design Paper Cartridge And Iron Ramrod (Rate Of Fire +30%) Academy
Reload
Design Bayonet: Bayonet With a Tube (Cold Steel Weapon+5) Academy
Pike Attack
Research New Steel Grades (18c Musketeer/Grenadier Melee Attack Efficiency +25%) Academy
Pike Attack
Needed To Form XVIII Century Infantry Combat Formations
Can't Fight
Long Range Of Vision
LEVEL I
Conduct Rehearsals (Defence +15)
LEVEL II
Commands XVIII Century Infantry Combat Formation
Very High Attack And Defense
Requires Gold For Upkeep
LEVEL I
Conduct a Fencing Drill (Cold Steel Weapon Attack +30)
Conduct a Physical Training (Defence +12)
LEVEL II
Every additional construction or buildings. The cost keeps getting higher and higher.
Please Like and Share if this guide helps out!
NEW RELEASED!
-
GzTG Scotland Unit Upgrades Cosssacks 3 August 8, 2023
-
GzTG Scotland Building Upgrades Cosssacks 3 August 2, 2023
-
GzTG Scotland Building Cost Cosssacks 3 July 27, 2023
-
GzTG Russia Unit Upgrades Cosssacks 3 July 25, 2023
-
GzTG Russia Building Upgrades Cosssacks 3 July 19, 2023
-
GzTG Russia Building Cost Cosssacks 3 July 12, 2023
-
COD BO4 IX Skull Locations August 19, 2022
-
COD BO4 IX Bone Grinder Locations August 17, 2022
-
COD BO4 IX Easter Egg Venerated Warrior August 12, 2022
-
COD BO4 IX Bull Plate Locations August 10, 2022
Gamerz Menu
- Gamerz Campaigns
- Call Of Duty
- COD Black Ops 4 Zombies
- IX
- Voyage Of Despair
- COD BO4 Voyage Of Despair Easter Egg Abandon Ship
- COD BO4 Voyage Of Despair Planet And Orbs Locations
- COD BO4 Voyage Of Despair Planet Symbol Locations
- COD BO4 Voyage Of Despair Outlet Locations
- COD BO4 Voyage Of Despair Triangle And Clock Locations
- COD BO4 Voyage Of Despair Zombie Shield Upgrade
- COD BO4 Voyage Of Despair Free Kraken
- COD BO4 Voyage Of Despair Pack A Punch
- COD BO4 Voyage Of Despair Distillation Kit
- COD BO4 Voyage Of Despair Zombie Shield
- COD BO4 Voyage Of Despair Hidden Song
- Blood Of The Dead
- COD BO4 Blood Of The Dead Seagull Locations
- COD BO4 Blood Of The Dead Easter Egg Most Escape Alive
- COD BO4 Blood Of The Dead Zombie Shield Upgrade
- COD BO4 Blood Of The Dead Golden Spork
- COD BO4 Blood Of The Dead Blundergat To Magmagat
- COD BO4 Blood Of The Dead Acidgat Parts And Locations
- COD BO4 Blood Of The Dead Hidden Head Dog Locations
- COD BO4 Blood Of The Dead Hells Redeemer
- COD BO4 Blood Of The Dead Free Monkey Bomb
- COD BO4 Blood Of The Dead Free BlunderGat
- COD BO4 Blood Of The Dead Tomahawk
- COD BO4 Blood Of The Dead Spoon
- COD BO4 Blood Of The Dead Hidden Song
- COD BO4 Blood Of The Dead Zombie Shield
- COD Black Ops 3 Zombies
- Verruckt Remastered
- Moon Remastered
- Shi No Numa Remastered
- Kino Der Toten Remastered
- Revelation
- COD BO3 Revelations Keeper Helmet
- COD BO3 Revelations Viking Helmet
- COD BO3 Revelations Egg Locations
- COD BO3 Revelations Full Easter Egg
- COD BO3 Revelations Apothicon Upgrade
- COD BO3 Revelations Pack Of Punch
- COD BO3 Revelations Summoning Altar
- COD BO3 Revelations Zombie Shield
- COD BO3 Revelation Hidden Song
- Gorod Krovi
- Zetsubuo No Shima
- BO3 Zetsubou No Shima Seeds Of Doubt Easter Egg
- BO3 Zetsubou No Shima KT-4 Upgrade
- BO3 Zetsubou No Shima Skull Of Nan Sapwe
- BO3 Zetsubou No Shima Pack Of Punch
- BO3 Zetsubou No Shima KT-4
- BO3 Zetsubuo No Shima Permanent Power
- BO3 Zetsubuo No Shima Gas Mask
- BO3 Zetsubuo No Shima Zombie Shield
- BO3 Zetsubuo No Shima Secret Hidden Song
- Der Eisendrache
- COD BO3 Der Eisendrache Wisp Locations
- BO3 Der Eisendrache Full Easter Egg Guide
- BO3 Der Eisendrache Plunger Guide
- COD BO3 Der Eisendrache Skull Bow Guide
- COD BO3 Der Eisendrache Fire Bow Guide
- COD BO3 Der Eisendrache Lightning Bow Guide
- COD BO3 Der Eisendrache Wolf Bow Guide
- BO3 Der Eisendrache Bow Guide
- BO3 Der Eisendrache Ragnarok DG-4 Guide
- BO3 Der Eisendrache Zombie Shield
- COD BO3 Der Eisendrache 2nd Hidden Song
- COD BO3 Der Eisendrache Hidden Song
- Shadow Of Evil
- COD BO3 Shadow Of Evil Perk Locations
- BO3 Shadow Of Evil Full Easter Egg Guide
- COD BO3 Shadow Of Evil Final Step
- COD BO3 Shadow Of Evil Shadow Men Guide
- COD BO3 Shadow Of Evil Sword Guide Upgrade
- COD BO3 Shadow Of Evil Sword Guide
- COD BO3 Shadow Of Evil Ritual Guides
- COD BO3 Shadow Of Evil Fuse Locations
- COD BO3 Shadow Of Evil Zombie Shield
- COD BO3 Shadow Of Evil 2nd Hidden Song
- COD BO3 Shadow Of Evil Hidden Song
- The Giant
- COD Advanced Warfare Zombies
- COD AW Descent Hidden Song
- COD AW Carrier How Long Can You Go? Achievement
- COD AW Carrier Hidden Song
- COD AW Infection Meat Is Murder
- COD AW Infection Valve Locations
- COD AW Infection Hidden Song
- COD AW Infection One Man Poison Achievement
- COD AW Burgertown Escort Service
- COD AW Infection Popcorn Achievement
- COD AW Outbreak Hidden Song
- COD AW Outbreak GAME OVER MAN Achievement
- COD AW Outbreak Handprint Locations
- COD Black Ops 2 Zombies
- COD Black Ops Zombies
- COD Black Ops 4 Zombies
- Cossacks 3
- Other Games